![]() In an age where we expect large green arrows to point in the direction of the next event, Tales of Symphonia can be a little unforgiving. These often have annoying puzzles that only serve to artificially extend an already lengthy session of spelunking. In a game where levelling is all but useless, frequent fights become something of a chore, and that’s made worse in dungeons. The biggest barriers between you and the next chunk of story either come in the form of a long, meandering dungeon or from missing an off-hand comment about your next destination. In fact, you’ll probably struggle getting from place to place more than you will with the fights. With friends to back you up, you can perform powerful combos and special moves, defeating enemies quickly and effectively – although it is quite an easy game. You control Lloyd, and can actually move around the battlefield, hitting things in real-time. ![]() It’s very action-based – more so than anything else of its era. The game’s battle system is different to the norm and fun to use. ![]() Stopping off in a little town and watching as your party turns up at just the right time to help out never gets old, and you always leave with something to remember. The destination (and wider story arc involving it) is a little bit plain, basically boiling down to “go everywhere and do everything”, but the smaller stuff makes the adventure all the more enjoyable. Along the way, they meet a colourful cast of characters, each with their own backstory and reason to tag along. You play as Lloyd Irving, a confident young man who joins his friend Collette on a journey to save the world. You’ll probably even feel compelled to see the 30 hour adventure through three or four times in order to earn the Platinum. You’ll want to talk to every single individual, and buy everything available. That equilibrium is what creates a believable world, and makes it hard to escape from. The balance between tense and fun is perfect, rivalling the likes of Final Fantasy VII. Just buy it.However, that doesn’t mean that there aren’t quieter, more light-hearted moments. This game is simply breathtaking in every way. In the modern day, this is a lot better simplified through your smart devices as is developing for them and Wii U certainly is a massive and much appreciated upgrade to the basic system introduced through Wii and motion plus. Mapping it is tedious and hard work aimed toward precision and is all hand work and fine tuning. Nothing about the tech for MC's does any of the work for you (back then), its just access to a system. Actually its far more complicated CI - UI to deliver and translate than people think. The common misconception with MC's is that they are simply re-mapped standard controller configs to a motion system such as sixaxis was with z, x and y. this should be no surprise as its a LoZ title, the gameplay needs to have as much depth as the story and SS has both beyond any LoZ to date operating on the standards set since OoT. You cannot play the game by waggling alone. Almost every deep layered mechanic of the game is a testament to the mastery of its developers and that was on Wii!, this game would shine on Wii U and the LoZU engine, unfortunately its release was too close to that of the platform and one can only suspect that Nintendo didn't want to repeat TP. Click to expand.Just coz someone doesn't like a title doesn't make it bad when so many do.
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